#include "CameraListener.h"

const float CameraListener::vGetRadiusSquared() const
{
    return 100.0f*100.0f; //haha LOL
}
const Vec3& CameraListener::vGetUp() const
{
    return m_up;
}
const Vec3& CameraListener::vGetPosition() const
{
    return m_pos;
}
const Vec3& CameraListener::vGetDirection() const
{
    return m_dir;
}

